Zombie Stick Hero

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Cute Zombie Apocalypse

Help this cute zombie to escape from the cemetry by constructing bridges! But be careful - if the bridge is too short or too long - the zombie will fall down and die. And again. And again...And again. How far you can run?

Continuous improvement

Ever since the release of the game we are trying to do better and better. Starting with a fantastic football - now it is trading RPGs with its laws, heroes regulations.

  • Closed Beta December 2014
  • Soft Launch January 2015
  • Infinity Launch February 2015
  • Infinity Launch 2 March 2015

HOW WE CREATE ZSH

We watch for game and update everytime

We very like footbal and RPG. It's not indifferent to football can receive the latest information about upcoming games, hang out with fellow football club, as well as buy tickets for the game.

All anything, but the circumstances are such that our creativity triumphed over the boring tasks. I realized that once the service - it's boring. It is necessary to make a game. In the game we have decided not to go far from the idea of ​​football. We love this game.

One winter evening, we came up with the idea that it would be if the real players to play with the skeletons and other vermin?

The idea seemed amusing and we have to develop it. All the characters in her exaggerated evil, ridiculous or exaggerated funny, and certainly quite clumsy.
Start development

To ordinary players do not lose face - we gave them the opportunity to buy uskoryalki, freezing, energy and other uluchshalki. The gaming experience was really unique. In Fanuts united several genres: football manager, arcade, sports simulator, strategy. In the game there are real fans. After the official launch began to appear players who have played 900 match.

IN FINAL RELEASE

It's nice when people use your product when it brings them pleasure and emotions. We've thought: Why is such a huge involvement of users in the game? The most important thing that the game showed Fanuts - audience. Fanuts established its separate, unique audience of people who are tired of too realistic and too complex games. People who want to enjoy the game, rather than trying to pick up a sweat combination of actions.

Why is such a huge involvement of users in the game? The most important thing that the game showed Fanuts - audience. Fanuts established its separate, unique audience of people who are tired of too realistic and too complex games. People who want to enjoy the game, rather than trying to pick up a sweat combination of actions.

In retrospect it is clear that the development took us about a year. If you take the time of writing, the idea of ​​a football service 2.5 years.
What people said about game
  • The most important thing that the game showed Fanuts - audience. Fanuts established its separate, unique audience of people who are tired of too realistic and too complex games. Fanuts established its separate, unique audience of people who are tired of too realistic and too complex games.

    Andrew Petrov,
    CEO, iSonic

    READ FULL REVIEWS
  • As if I was back in my childhood. It does not happen as often as you want, but it's very cool.

    Ivan Suhin,
    Gamr Designer, Ironuts

    READ FULL REVIEWS
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