Goal Heroes

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Unique RPG mechanic

Gold is missing! Wise mages recieved it from neibouring kingdoms, but now its all gone! The theives escaped and only the bravest of heroes are able to find and bring them to justice!

Continuous improvement

Ever since the release of the game we are trying to do better and better. Starting with a fantastic football - now it is trading RPGs with its laws, heroes regulations.

  • Closed Beta April 2015
  • Soft Launch May 2015
  • Global Release June 2015
  • Top in individual country July 2015

HOW WE CREATE GOAL HEROES

We watch for game and update everytime

We very like footbal and RPG. It's not indifferent to football can receive the latest information about upcoming games, hang out with fellow football club, as well as buy tickets for the game.

All anything, but the circumstances are such that our creativity triumphed over the boring tasks. I realized that once the service - it's boring. It is necessary to make a game. In the game we have decided not to go far from the idea of ​​football. We love this game.

One winter evening, we came up with the idea that it would be if the real players to play with the skeletons and other vermin?

The idea seemed amusing and we have to develop it. All the characters in her exaggerated evil, ridiculous or exaggerated funny, and certainly quite clumsy.
Start development

To ordinary players do not lose face - we gave them the opportunity to buy uskoryalki, freezing, energy and other uluchshalki. The gaming experience was really unique. In Fanuts united several genres: football manager, arcade, sports simulator, strategy. In the game there are real fans. After the official launch began to appear players who have played 900 match.

IN FINAL RELEASE

It's nice when people use your product when it brings them pleasure and emotions. We've thought: Why is such a huge involvement of users in the game? The most important thing that the game showed Fanuts - audience. Fanuts established its separate, unique audience of people who are tired of too realistic and too complex games. People who want to enjoy the game, rather than trying to pick up a sweat combination of actions.

Why is such a huge involvement of users in the game? The most important thing that the game showed Fanuts - audience. Fanuts established its separate, unique audience of people who are tired of too realistic and too complex games. People who want to enjoy the game, rather than trying to pick up a sweat combination of actions.

In retrospect it is clear that the development took us about a year. If you take the time of writing, the idea of ​​a football service 2.5 years.
  • Angry Inspiration
  • Draw a map - take a hat
  • Dima like to think, i think.
What people said about game
  • The most important thing that the game showed Fanuts - audience. Fanuts established its separate, unique audience of people who are tired of too realistic and too complex games. Fanuts established its separate, unique audience of people who are tired of too realistic and too complex games.

    Andrew Petrov,
    CEO, iSonic

    READ FULL REVIEWS
  • As if I was back in my childhood. It does not happen as often as you want, but it's very cool.

    Ivan Suhin,
    Gamr Designer, Ironuts

    READ FULL REVIEWS
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